1 - Scene Project
1.1 - Create the scene project
On the Talemate Home tab find the Create button in the left sidebar.
Click it and wait a moment for the blank scene to load.
Click the World Editor tab.
Fill in Title
, Description
and Content Context
Title: Infinity Quest Dynamic
Content Context: an epic sci-fi adventure
Description:
Captain Elmer Farstield and his trusty first officer, Kaira, embark upon a daring mission into uncharted space. Their small but mighty exploration vessel, the Starlight Nomad, is equipped with state-of-the-art technology and crewed by an elite team of scientists, engineers, and pilots. Together they brave the vast cosmos seeking answers to humanity's most pressing questions about life beyond our solar system.
Then click the Save button. Enter a file name infinity-quest-dynamic
and click Save.
1.2 - Lets import characters
Since this is going to be a dynamic version of the existing Infinity Quest
project, we can just import the two main characters from the existing project.
Head over to the Characters tab and click the Import Character button on the left.
In the modal that opens up, search for the infinity-quest.json
scene file and then select the Elmer
character.
Click Import.
Repeat the process for the Kaira
character.
Both characters should now be in the character list.
Make sure to then also activate both characters. Click on each name in the character list and then click the Activate button.
Save!
Save the scene project.
1.3 - Finalize
When working on a scene you should always do two things:
- Lock the save file - this will prevent auto-saving of any progress in the scene that may happen during testing. When a save is locked a save outside of the world editor will always trigger a
Save As
dialog, forcing you to save the scene under a new name. - Set a restoration file - set this to the file we just saved at
infinity-quest-dynamic.json
.
Head over to Scene, then Settings and set both fields accordingly:
Save!
Save the scene project.
Optionally
I also like to disable auto progress
while working on the scene, unless its something that needs to be tested specifically. You can do that back in the main screen above the message input field.