4 - Get organized
Before increasing the complexity of the current graph any further, lets do a couple things.
4.1 - Create a new submodule
As graphs get more complex it may make sense to split out certain parts of the graph into separate node modules.
Hold Ctrl
and drag a rectangle to select node chain from <Generate Thematic List>
to <Contextual Generate|>
.
Then click the CREATE MODULE button and select Module.
When a group of nodes is selected and you create a new module, the nodes will be copied into the new module. The Create new module
dialog that appears will state:
You are creating a new module from a selection of 10 nodes.
Number of nodes
Make sure its 10 nodes, if you have more or less, your selection is not correct.
Fill in the Name
and Registry
fields and click Continue.
- Name:
Generate Premise
- Registry:
infinity-quest-dynamic/$N
Click Continue to create the module.
You will be taken to the new module.
As we can see it has copied the nodes, but it has also created some input and output socket nodes.
It will do its best to label and type those correctly, but we will need to do some cleaning up.
Regroup
We lost the group, so select all the nodes (hold Ctrl
and drag a rectangle around them) then right click the canvas and select Creater group from selection.
You may also want to move some of the nodes around to tidy up the group, especially the automatically generated input and output socket nodes may be positioned poorly.
Title the group to Generate Premise
.
Fixing the input sockets
The IN - state
socket it created can stay as is. It will be state
socket that we will feed the switch condition into.
But hold on, it looks like it created two IN - state
sockets. We only need one.
Delete the other and connect the first one in its place.
Fixing the output sockets
The OUT - text
socket is good as is, it will pipe the result from the <Contextual Generate>
node into a text
socket.
Cleaned up!
Your cleaned up module should look like this:
Save!
Save the module.
Replace in On Scene Init
Replace the node chain we just made into a submodule with the submodule.
First select the node chain we want to replace.
Then hit the delete
key.
Find the Generate Premise
node and add it to the graph.
<Switch>.no
<Generate Premise>.state
<Generate Premise>.text
<Set Introduction>.introduction
Save!
Save the module.
Push the button to confirm it still works.
Looking good.
4.2 - Some polish
Lets improve the module a bit.
- Style the node so its more obvious its going to call agent actions.
- Add an output socket for the
theme
so we can investigate what theme was generated.
Hold Alt
and drag the existing OUT text
node to clone it.
Change the output_name
to theme
.
Increase the num
to 1
.
Hold Shift
and click the title to auto title it to OUT theme
.
<Theme>.value
<OUT Theme>.value
Save!
Save the module.
Add a Module Style node to the graph and place it anywhere. It does not need to be connected to anything.
Right click the node and Select Style Presets
-> Agent Generation
.
Save!
Save the module.
Confirm that the Generate Premise
node now has a theme output and a color style applied. (You may need to resize the node to fit the new output socket.)
Add a new Watch
node, set its title to Theme
and connect it:
<Generate Premise>.theme
<Watch>.value
Save!
Save the module.
Lets play it. And we once again can observe what theme was generated.