Use the dynamic story module
This tutorial will show you how to use the Dynamic Storyline
module (added in 0.30
) to randomize the scene introduction for ANY scene.
Save a foundation scene copy
This should be a save of your scene that has had NO progress made to it yet. We are generating a new scene introduction after all.
The introduction is only generated once. So you should maintain a save-file of the original scene that has no progress yet. You can then load this copy whenever you want to start a new story.
To ensure this foundation scene save isn't overwritten you can go to the scene settings in the world editor and turn on the Locked save file flag:
Save the scene.
Install the module
Click the Mods
tab in the world editor.
Find the Dynamic Storyline
module and click Install.
It will say installed (not configured)
Click Configure and set topic to something like Sci-fi adventure with lovecraftian horror
.
Optional settings
Max intro text length
How many tokens to generate for the intro text.
Additional instructions for topic analysis task
If topic analysis is enabled, this will be used to augment the topic analysis task with further instructions
Enable topic analysis
This will enable the topic analysis task
Save the module configuration.
Finally click "Reload Scene" in the left sidebar.
If everything is configured correctly, the storyline generation will begin immediately.