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Generation Settings

Through out the World Editor you will find several opportunities to Generate content using AI.

On top of the world editor interface you can configure some settings for this type of content generation.

world editor generation settings 1

Applying a writing style

Allows you to apply a writing style to AI generated content.

Writing styles are managed through writing style templates.

Once there is a writing style template available, you can select it from the dropdown list.

world editor generation settings 1

Applying spice

Spice is a way to add some controlled randomness to AI generated content.

Spices are managed through spice collection templates.

Once there is a spice template available, you can select it from the dropdown list.

world editor generation settings 1

Whether or not spice is applied to the generated content is controlled by the Spice Chance setting.

By default it will set a 10% chance for spice to be applied to the generated content. You can click the and buttons to adjust the spice chance.

Tip

Holding ctrl while clicking the buttons will adjust fully to 10% or 100%.

You can also hold ctrl when selecting the spice in the dropdown to immediately set the spice chance to 100%.

So if you are generating 10 character attributes, and have the spice chance set to 10%, then on average 1 of the attributes will have spice applied.

If you are generating one specific attribute and want to ensure there is spice applied, you can set the spice chance to 100%.

Content that can be generated and is affected by these settings

  • Character descriptions
  • Character names
  • Character attributes
  • Character details
  • Character dialogue instructions and examples
  • Scene descriptions
  • Scene introduction text

Currently only in the world editor

Generation settings are currently NOT applied to dialogue or narration generation during scene progression, although this is planned for a future release.