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Visualizer Agent Prompt Nodes

Build visual prompts: assemble prompt parts, apply styles, finalize prompts and unpack them into compiled positive/negative prompt strings. Generation itself happens through the generation nodes, and ready-made flows live in Visualizer Agent Modules.

Apply Style behavior change in 0.39.0

Apply Style now resolves its template_id directly to a style template. Passing the literal UNSPECIFIED as the template id no longer applies the configured art style — it applies nothing. For configuration-driven styles (the active art style, plus the subject style for a vis_type), use Apply Styles instead.

10 nodes.

Node Registry path
Apply Style agents/visual/ApplyStyle
Apply Styles agents/visual/ApplyStyles
Visual Enum Values agents/visual/EnumValues
Finalize Prompt agents/visual/FinalizePrompt
Generation Running agents/visual/GenerationRunning
Mark As Reference agents/visual/MarkAsReference
Visual Prompt agents/visual/Prompt
Visual Prompt Part agents/visual/PromptPart
Visual Settings agents/visual/Settings
Unpack Visual Prompt agents/visual/UnpackPrompt

Apply Style

agents/visual/ApplyStyle

Applies a specific style template (by template id) to a visual prompt, inserting it at the front of the prompt's part list and modifying the prompt in place.

Inputs

Input Type Description
state any The graph state
prompt visual/prompt The visual prompt to apply the style to
template_id str The id of the style template to apply

Outputs

Output Type Description
state any The graph state, passed through
prompt visual/prompt The prompt with the style applied
template_id str The template id, passed through
prompt_part visual/prompt_part The prompt part created from the style template (None if the template was not found)

Apply Styles

agents/visual/ApplyStyles

Applies the configured style templates to a visual prompt: the active art style plus the subject style matching the given vis_type. Matching styles are inserted at the front of the prompt's part list, modifying the prompt in place.

Inputs

Input Type Description
state any The graph state
prompt visual/prompt The visual prompt to apply styles to
vis_type str The type of visual to apply styles for (optional)

Outputs

Output Type Description
state any The graph state, passed through
prompt visual/prompt The prompt with the styles applied
vis_type str The vis_type, passed through

Properties

Property Type Default Description
vis_type str "UNSPECIFIED" The type of visual to apply styles to. Choices: UNSPECIFIED, CHARACTER_CARD, CHARACTER_PORTRAIT, SCENE_CARD, SCENE_BACKGROUND, SCENE_ILLUSTRATION, OBJECT_ILLUSTRATION.

Visual Enum Values

agents/visual/EnumValues

Returns the possible values of one of the visual agent's enums (VIS_TYPE, GEN_TYPE, FORMAT_TYPE or PROMPT_TYPE), selected via the enum property.

Outputs

Output Type Description
values list The list of the enum's values

Properties

Property Type Default Description
enum str "VIS_TYPE" The enum to get the values of. Choices: VIS_TYPE, GEN_TYPE, FORMAT_TYPE, PROMPT_TYPE.

Finalize Prompt

agents/visual/FinalizePrompt

Applies the visualizer's prompt finalization (post-processing actions) to a positive / negative prompt string pair.

Inputs

Input Type Description
state any graph state (required — wire through any gating switch so the node is skipped when its output would be discarded)
positive_prompt str positive prompt string (required)
negative_prompt str negative prompt string (optional)
vis_type str type of visual the prompts are for (optional)
character_name str character the prompts involve, enables character level finalizers (optional)

Outputs

Output Type Description
state any graph state (passed through)
positive_prompt str finalized positive prompt
negative_prompt str finalized negative prompt

Properties

Property Type Default Description
vis_type str "UNSPECIFIED" The type of visual the prompts are for. Choices: UNSPECIFIED, CHARACTER_CARD, CHARACTER_PORTRAIT, SCENE_CARD, SCENE_BACKGROUND, SCENE_ILLUSTRATION, OBJECT_ILLUSTRATION.

Generation Running

agents/visual/GenerationRunning

Whether image generations for a purpose are still running in the active scene. A generation counts from its request until its image is saved, or until it fails or is cancelled. The purpose is the one given to the Visual Generation Request (or to Generate Visual Asset).

Inputs

Input Type Description
purpose str (optional) The purpose to check

Outputs

Output Type Description
running bool True while at least one generation for the purpose runs
count int How many generations for the purpose are running

Properties

Property Type Default Description
purpose str "" The purpose to check

Mark As Reference

agents/visual/MarkAsReference

Prepares an image as a reference candidate for later generations: analyses it when a vision backend is available and it has no analysis yet, tags it from its analysis, and marks it as a reference for the generation types its own type can serve (a portrait for portraits, cards, scene cards and scene illustrations, a background for backgrounds, scene illustrations and character cards). A failed step does not stop the next. An image without a type is not marked; errors says so.

Inputs

Input Type Description
state any graph state (required)
asset_id str the image to prepare

Outputs

Output Type Description
state any graph state (passed through)
asset_id str the image (passed through)
marked bool whether the image is now marked as a reference
analyzed bool whether an analysis was added
tagged bool whether tags were added
errors list the failed steps, each as a dict with step and message

Visual Prompt

agents/visual/Prompt

Creates a visual prompt from a list of prompt parts. The prompt_type controls how the parts are compiled into the final positive / negative prompt strings (comma-separated keywords or descriptive prose).

Inputs

Input Type Description
prompt_type str (optional) The type of prompt to create (KEYWORDS or DESCRIPTIVE)
parts list (optional) List of visual prompt parts to combine

Outputs

Output Type Description
prompt visual/prompt The created visual prompt

Properties

Property Type Default Description
prompt_type str "DESCRIPTIVE" The type of prompt to create. Choices: KEYWORDS, DESCRIPTIVE.

Visual Prompt Part

agents/visual/PromptPart

Creates a visual prompt part from instructions, keyword lists and descriptive text. Prompt parts are combined into a visual prompt (via the Prompt node), which compiles the final positive / negative prompts from them. Keyword inputs given as a single string are split on ", ", and positive keywords prefixed with "no " (e.g. "no glasses") are treated as implied negative keywords.

Inputs

Input Type Description
instructions str (optional) Free-form instructions for the prompt part
positive_keywords_raw list,str (optional) Positive keywords as a list or comma-separated string
negative_keywords_raw list,str (optional) Negative keywords as a list or comma-separated string
positive_descriptive str (optional) Descriptive (prose) positive prompt text
negative_descriptive str (optional) Descriptive (prose) negative prompt text

Outputs

Output Type Description
prompt_part visual/prompt_part The created visual prompt part
instructions str The instructions (passed through)
positive_keywords_raw list Raw positive keywords, including any "no ..." entries
negative_keywords_raw list Raw negative keywords (passed through)
implied_negative_keywords list Keywords derived from "no ..." positive keywords
positive_keywords list Positive keywords with "no ..." entries removed
negative_keywords list Raw negative keywords plus the implied negative keywords
positive_descriptive str Descriptive positive text (passed through)
negative_descriptive str Descriptive negative text (passed through)

Properties

Property Type Default Description
instructions text "" The instructions for the prompt part
positive_keywords_raw list [] The positive keywords for the prompt part
negative_keywords_raw list [] The negative keywords for the prompt part
positive_descriptive text "" The positive descriptive for the prompt part
negative_descriptive text "" The negative descriptive for the prompt part

Visual Settings

agents/visual/Settings

Base node to render visual agent settings.

Every setting of the visual agent is exposed as an output socket named after the setting - see the agent's documentation under Agents for what each setting does.

Unpack Visual Prompt

agents/visual/UnpackPrompt

Unpacks a visual prompt into its parts and the compiled prompt strings. Use this to access the final positive / negative prompts (built according to the prompt's prompt_type) or the keyword-only / descriptive-only variants regardless of the prompt type.

Inputs

Input Type Description
prompt visual/prompt The visual prompt to unpack

Outputs

Output Type Description
prompt visual/prompt The visual prompt (passed through)
parts list The prompt's list of prompt parts
prompt_type str The prompt type (KEYWORDS or DESCRIPTIVE)
instructions str Combined instructions from all parts
positive_prompt str Positive prompt compiled according to prompt_type
negative_prompt str Negative prompt compiled according to prompt_type
positive_prompt_keywords str Positive prompt compiled as comma-separated keywords
negative_prompt_keywords str Negative prompt compiled as comma-separated keywords
positive_keywords list Positive keywords of all parts as a list ("no X" keywords excluded)
negative_keywords list Negative keywords of all parts as a list (implied "no X" negatives included)
positive_prompt_descriptive str Positive prompt compiled as descriptive text
negative_prompt_descriptive str Negative prompt compiled as descriptive text