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Input Nodes

Receive and process player input inside the scene loop.

2 nodes.

Node Registry path
Process Input input/ProcessInput
Get Input input/WaitForInput

Process Input

input/ProcessInput

Node module (base type core/Graph) defined in src/talemate/game/engine/nodes/modules/scene/process-input.json.

Inputs

Input Type Description
text str
interaction_state interaction_state
character character (optional)

Outputs

Output Type Description
text str
interaction_state interaction_state
cleaned_input str

Get Input

input/WaitForInput

Get input from the user to interact with the scene.

This node will wait for the user to input a message, and then return the message for processing.

Properties

  • allow_commands: Allow commands to be executed, using the ! prefix

Abort Conditions:

The chain of nodes connected to the abort_condition socket will be executed on each iteration of the input loop. If the chain resolves to a boolean value, the input loop will be aborted.

You can use this to check for conditions that should abort the input loop.

Inputs

Input Type Description
state any The current graph state
player_character character (optional) The player character
reason str (optional) The reason for the input
prefix str (optional) The prefix for the input message (similar to a cli prompt)
abort_condition any (optional) A condition to abort the input loop

Outputs

Output Type Description
state any The state input, passed through
input str The input message
interaction_state interaction_state The interaction state
character character The character object

Properties

Property Type Default Description
reason str "talk" The reason for the input
prefix str "" The prefix for the input message (similar to a cli prompt)
allow_commands bool True Allow commands to be executed, using the ! prefix